K/D is a quick measure of combat performance in shooters; KDA rewards teamwork in MOBAs.
How to use the K/D Ratio Calculator
- Kills
- Deaths
- Assists
- Target K/D
Results update as you type, and every field accepts the units shown in its menu.
How it works
Divide kills by deaths; for the target, solve kills needed with no further deaths.
Inputs explained
| Field | What to enter |
|---|---|
| Kills | A number |
| Deaths | A number |
| Assists | A number |
| Target K/D | A number |
What each result means
- K/D ratio = [Kills]÷[Deaths]
- KDA = ([Kills] + [Assists])÷[Deaths]
- Kills needed without dying = max(ceil([Target K÷D]×[Deaths] – [Kills]), 0)
Example values
How the main result changes when Kills changes and everything else stays at the example values above:
| Kills | K/D ratio |
|---|---|
| 625 | 0.64 |
| 937.5 | 0.96 |
| 1,250 | 1.28 |
| 1,562.5 | 1.59 |
| 1,875 | 1.91 |
| 2,500 | 2.55 |
Formula
K/D = kills ÷ deathsKDA = (kills + assists) ÷ deathsWorked example
Inputs — Kills: 1,250; Deaths: 980; Assists: 420; Target K/D: 1.5.
Results — K/D ratio = 1.28; KDA = 1.7; Kills needed without dying = 220.
Frequently asked questions
Is a K/D above 1 good?
It means you get more kills than deaths, which is above average in most games.
Why does my ratio barely move?
With many games played, each match has a small effect.
What formula does the K/D Ratio Calculator use?
K/D = kills ÷ deaths.